The Framework

MythMatrix · The Framework

Three pillars that unlock every story ever told — and the story of your life.

Character. Plot. Story Pattern. Master this triangle and you can decode any film, design any narrative, and direct your own life with intention.

Pillar I

The art of interesting people

Move from boring to interesting to wow. Every person is a character — and every character can be developed.

Character is the first pillar of the MythMatrix triangle. Before plot, before pattern — we need to understand who we are, what we fear, and what role we’re playing. The tools here work for the characters you write and the character you are.

The rule is simple: don’t be boring. The question is how. That’s what this pillar answers.

I

The Three Buckets

Boring

Flat. Predictable. No tension, no contradiction, no stakes. Discard these chapters from your repertoire — they don’t serve you or your audience.

Interesting

Has contradictions, desires, some stakes. Sharpen these — find what was more entertaining, more human, more revealing. The raw material is there.

Wow!

Fully realized, archetypal, deeply human. Build this bucket deliberately. These are the chapters that change rooms — and change you.

Light Side Archetypes — Kim Hudson

Virgin
The Virgin
Discovering authentic self. Brings inner gifts to life. Emotional separation from dependence.
Hero
The Hero
Overcomes fear. Shapes and protects the world. Physical separation from dependence.
Lover / King
The Lover / King
Uses power well. Enters genuine partnership. Leads with wisdom, not domination.
Mother / Goddess
The Mother
Nurturing. Creation. Sacred femininity expressed fully and freely.
Crone
The Crone
Wisdom earned through a full life. Letting go gracefully. Transmitting legacy.
Mentor
The Mentor
Guides others from hard-won experience. Gives back freely. Comfortable with insignificance.

Shadow Side — Every light archetype casts a shadow

Shadow of Hero
The Coward
Embodies fearfulness. Secures comfort at all costs. Refuses the call.
Shadow of Lover
The Femme Fatale
Uses awareness of power over others for maximum personal gain. Takes rather than receives.
Shadow of King
The Tyrant
Enters relationships to amass power through intimidation and transactional giving.
Shadow of Crone
The Hag
Resists joining the cosmos. Obsessed with anti-aging. Preoccupied with miseries and what could have been.
Shadow of Mentor
The Miser
Clings to material things. Stingy with money, time, and connections. Hoards rather than gives.
The Question
Which are you?
The shadow is always waiting. The question is: are you owning it — or projecting it?

The Comedy Equation — Steve Kaplan

“Comedy is about an ordinary guy or gal struggling against insurmountable odds without many of the required skills and tools with which to win, yet never giving up hope.”

Ordinary
Relatable. Not exceptional, not superhuman. We see ourselves in them.
Insurmountable
The challenge is objectively too big. They probably shouldn’t win.
Without Skills
Under-equipped. Missing what they’d need to prevail by any reasonable measure.
Never Giving Up Hope
THIS is the key. The switch between comedy and drama. Don’t lose it.

The Nine Core Fears — Enneagram

1
Fear of Being Evil
Drives moral perfection, rightness, and reform.
2
Fear of Being Unloved
Drives excessive giving, people-pleasing, approval-seeking.
3
Fear of Being Worthless
Drives achievement, image management, performance.
4
Fear of Being Insignificant
Drives search for unique identity, meaning, and depth.
5
Fear of Being Incompetent
Drives hoarding of knowledge, withdrawal, self-sufficiency.
6
Fear of No Support
Drives loyalty, suspicion, worst-case thinking.
7
Fear of Being Deprived
Drives pursuit of pleasure and avoidance of pain.
8
Fear of Being Controlled
Drives dominance, protectiveness, direct confrontation.
9
Fear of Separation
Drives conflict avoidance and merging with others.

Pillar II

The architecture of what happens next

Plot is where the author’s predictive power lives. How does a story move — and what makes an idea worth developing?

Once you understand plot, you stop being surprised by your own story. You start to see the beat you’re in, anticipate what’s coming, and design your way through it.

The tools here work for screenplays, novels, brand narratives — and the chapter of your life you’re writing right now.

II

The PROBLEM Framework — Erik Bork

P
Punishing
Every scene is about solving it. Only gets worse. Defies resolution.
R
Relatable
We put ourselves in their shoes. Their problem feels like our problem.
O
Original
Fresh and brand-new, even while fitting genre conventions.
B
Believable
Easy to understand. Characters driven by identifiable wants.
L
Life-Altering
If unsolved, life will be unthinkably worse. Something primal is at stake.
E
Entertaining
Fun to watch. Creates the emotional experience the audience came for.
M
Meaningful
Value added to the audience’s life. Resonance that outlasts the viewing.

Blake Snyder’s 15 Beats — Save the Cat

Page 1
Opening Image

A snapshot of the hero’s world BEFORE transformation begins. Sets the tone, mood, and type of film. Bookends with the Final Image — usually reversed — to prove how far the character has come.

In your life story: What does your world look like at the start of this chapter? What’s the establishing shot?

Pages 1–10
Setup

Hero at work, home, and play. Who they are, what they want, what’s missing. We meet the world they’ll leave behind. The audience bonds with the protagonist before the storm hits.

In your life story: What was normal? What were you trying to achieve? What need wasn’t being met?

Page 5
Theme Stated

Someone — usually not the hero — states the theme of the film. The central question the whole story will explore. The hero won’t understand it yet. They will by the Final Image.

What question does your current chapter keep asking you? That’s the theme.

Page 12
Catalyst

The inciting incident. The thing that kicks the story into motion — an event, arrival, loss, or revelation that makes the status quo impossible to maintain. Life is never the same after this beat.

What happened that started this chapter? What knocked you off your ordinary path?

Pages 12–25
Debate

Hero resists the call. Tries to answer the problem the simplest way first. The debate is the last chance to avoid the journey. Most choose poorly here — and then commit anyway.

Where did you hesitate? What were you avoiding before you finally crossed into the new world?

Page 25
Break into Two

Hero crosses the threshold. Commits to the journey. The upside-down world begins. Everything before was Act One. Now the real story starts. There’s no going back.

What was the moment of commitment? When did you stop deciding and start doing?

Page 30
B Story

The love story, key relationship, or new world connection that will carry the theme. Provides relief from the A Story stakes — and often delivers the breakthrough the hero needs at the end.

Who appeared in this chapter? What relationship began or deepened that carries the deeper meaning?

Pages 30–55
Fun & Games

The promise of the premise. This is what the movie poster shows. The hero inhabits the new world with fresh eyes — testing it, enjoying it, struggling against it. The genre delivers its core experience here.

What were you learning, exploring, building? The “honeymoon phase” of the new chapter.

Page 55
Midpoint

False victory or false defeat. Stakes are raised. The real battle begins. The hero either gets what they want (but not what they need) or loses big, making the goal more urgent. No more coasting.

What shifted halfway through? What felt like a win that wasn’t — or a loss that clarified everything?

Pages 55–75
Bad Guys Close In

External and internal pressures mount. The hero’s flaws are exposed. Allies doubt. Resources dwindle. The world reorganizes against the hero. It’s going to get worse before it gets better.

What external and internal forces were converging against you? What old patterns came back?

Page 75
All Is Lost

The lowest moment. Something major is lost — a relationship, a job, a belief, an identity. Death is present — literal or metaphorical. The hero’s old self must die before the new self can emerge.

What was your All Is Lost? What had to die before the new version of you could be born?

Pages 75–85
Dark Night of the Soul

Hero gives up hope. Sits with the loss. Wallows — and has to. Transformation is cooking in the silence. The difference between comedy and drama is whether they flip the switch on hope.

What did your rock bottom look like? How long were you in the dark? What finally shifted?

Page 85
Break into Three

Hero finds the solution — often from the B Story. New plan, transformed self. The synthesis of A and B stories. Everything learned converges into a new approach that wasn’t available before the journey.

What realization changed your approach? Where did the answer come from? Who helped you see it?

Pages 85–110
Finale

Hero executes the new plan. World is transformed. The antagonist is defeated — not just externally, but internally. The hero proves the change is real. All subplots resolve. The new world is established.

What did you actually DO differently? What changed when you applied the new version of yourself?

Page 110
Final Image

The opposite of the Opening Image. Proof that change has occurred. The camera pulls back on a different world — or the same world seen with new eyes. The bookend that proves the journey was real.

What does your world look like now? How is the final image of this chapter different from the opening?

The Engine of Dramatic Tension

Hope

The pull toward what we want — resolution, connection, victory. The reason we stay invested in the story. What the audience is rooting for.

vs.
Fear

The push away from what we dread — loss, failure, exposure. The reason every scene has stakes. What keeps the audience from looking away.

“All pleasure comes from tension reduction.” — Sigmund Freud, The Pleasure Principle

Every reel oscillates between hope and fear for approximately 15 minutes. Dramatic tension is two ingredients in dynamic conflict — fighting, pulling, pushing — suspending us between them until the tension resolves. Being aware of the tension is how you break the spell.

The But/Therefore Rule — Stone & Parker

Avoid this
“And then…”

Events just happen, one after another. No causation. No surprise. No momentum. “And then… and then… and then…” is the signature of a boring story — in film and in life.

Do this instead
“But / Therefore”

Every scene ends with a but or a therefore. But: something goes wrong, something changes. Therefore: something must happen as a result. But… therefore… but… therefore… = infinite surprise.

Pillar III

The map of every story ever told

Over 500 films reduce to 5 pairs. Once you see this map, you can identify the pattern of virtually any movie — and any chapter of your life.

Story patterns are not just a tool for film analysis. They are a map of human consciousness — organized by the 5 stages of tribal development identified by Dave Logan in Tribal Leadership.

The MythMatrix innovation: all 10 Blake Snyder story patterns paired with the 5 tribal stages — fiction/ideal patterns on one side, grounded/reality patterns on the other.

III

5 Tribal Stages · Dave Logan — Tribal Leadership

Stage 1
Life Sucks

Despairing hostility and alienation. Severs relationships from functional tribes. Will do anything to survive, even undermine others. The culture of gangs and prisons.

Monster in the HouseWhydunit
Stage 2
My Life Sucks

Not alienated but separated. Apathetic victim. Depressed about work and life. Resigned, quietly sarcastic, passionless. Not engaged — but still there.

Out of the BottleRites of Passage
Stage 3
I’m Great

Lone Warriors. Personal domination. Winning is personal. Knowledge is power — and they’ll hoard it. Most people park here permanently. The center of the bell curve.

SuperheroDude with a Problem
Stage 4
We’re Great

Stable partnerships and tribal pride. Fully themselves, genuine, inspired, happy. Shared core values. Has an adversary — the bigger the foe, the more powerful the tribe.

Golden FleeceBuddy Love
Stage 5
Life Is Great

Innocent wonderment. All on the same team with the same goal. Playing for the greater good. In competition with what’s possible, not another tribe.

Fool TriumphantInstitutionalized

The Agency Ladder

From Actor to Producer

A 47-person longitudinal study showed that increased agency appeared in people’s stories before their mental health improved. People created a new version of themselves — and lived into it.

Actor
Living the story happening to you. Reactive. No authorship. The story is just something that happens.
Agent
Making deliberate choices within your story. Some awareness. You begin to see options.
Author
Writing your story intentionally. Full authorship. You are no longer just a character — you are crafting the narrative.
Director
Shaping entire chapters of your life. Intentional arc design. You see the whole film, not just the scene you’re in.
Producer
Orchestrating multiple life chapters and real-world projects. You are not in one story — you are producing several simultaneously.

Ready to apply the triangle to your own story?

The Life Story Builder walks you through all three pillars — character, plot, and pattern — for the chapter you’re living right now.